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	<description>Michael Barbero - Application Architect (Web/ Desktop/ Mobile), Adobe Flash/ AIR Expert, ActionScript, Java, Haxe, JavaScript...</description>
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		<title>AS3SX PersistentObjectManager (AS3 Sample App) and the AS3SX Admin Center</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/as3sx/" title="AS3SX">AS3SX</a><a href="http://www.deja-vue.net/blog/category/multi-user/" title="Multi-user">Multi-user</a><a href="http://www.deja-vue.net/blog/category/powerflasher/" title="Powerflasher">Powerflasher</a></p>http://as3sx.fdt.powerflasher.com/ Dans cet article nous allons explorer l&#8217;api du PersistentObjectManager. Nous verrons comment créer, mettre à jour, effacer* un objet, comment consulter la base de donnée afin de récupérer un objet ou une collection d&#8217;objets et vous découvrirez la gestion des objets persistants par l&#8217;outil d&#8217;administration. La classe PersistentObject PersistentObject est une classe abstraite que [...]]]></description>
		<link>http://www.deja-vue.net/blog/2011/09/20/as3sx-persistentobjectmanager-as3-sample-app-and-the-as3sx-admin-center/</link>
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		<title>AS3SX SessionManager (AS3 Simple Sample App)</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/as3sx/" title="AS3SX">AS3SX</a><a href="http://www.deja-vue.net/blog/category/multi-user/" title="Multi-user">Multi-user</a><a href="http://www.deja-vue.net/blog/category/powerflasher/" title="Powerflasher">Powerflasher</a></p>
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</object> http://as3sx.fdt.powerflasher.com/ En attendant une meilleure documentation et davantage d&#8217;exemples officiels j&#8217;entame une petite série de samples destinée à faciliter les premiers contacts avec AS3SX. Premier sujet, le stockage et la récupération d&#8217;un objet serveur temporaire (objet session). L&#8217;essentiel se passe dans la classe SessionServer que vous [...]]]></description>
		<link>http://www.deja-vue.net/blog/2011/09/14/as3sx-sessionmanager-as3-simple-sample-app-2/</link>
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		<title>AS3SX Getting Started (AS3 Simple Sample App)</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/as3sx/" title="AS3SX">AS3SX</a><a href="http://www.deja-vue.net/blog/category/multi-user/" title="Multi-user">Multi-user</a><a href="http://www.deja-vue.net/blog/category/powerflasher/" title="Powerflasher">Powerflasher</a></p>
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</object> http://as3sx.fdt.powerflasher.com/ Premières impressions, les API serveur et client sont assez bien fichues . La prise en main est très facile. Pour l&#8217;essentiel, le premier exemple officiel (ici avec une démo client AS3) illustre le mécanisme de base de la communication client / serveur. - 1er [...]]]></description>
		<link>http://www.deja-vue.net/blog/2011/09/13/as3sx-getting-started-as3-simple-sample-app/</link>
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		<title>AS3SX &#8211; Server Side ActionScript 3 Library &amp; Hosting !</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/as3sx/" title="AS3SX">AS3SX</a><a href="http://www.deja-vue.net/blog/category/multi-user/" title="Multi-user">Multi-user</a><a href="http://www.deja-vue.net/blog/category/powerflasher/" title="Powerflasher">Powerflasher</a></p>Voilà une nouvelle qui risque de décaper le paysage des offres Flash Server! AS3SX changes it by allowing developers to write Server Side Code in AS3 and giving them a framework that makes it fun and easy. Last but not least AS3SX also takes care of the the hosting. AS3SX stands for ActionScript 3 Server [...]]]></description>
		<link>http://www.deja-vue.net/blog/2011/09/12/as3sx-server-side-actionscript-3-library-hosting/</link>
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		<title>[FDT] &#8211; OpenScreen Template System!</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/fdt/" title="FDT">FDT</a><a href="http://www.deja-vue.net/blog/category/flash/" title="Flash">Flash</a><a href="http://www.deja-vue.net/blog/category/mobile-device/" title="Mobile Device">Mobile Device</a><a href="http://www.deja-vue.net/blog/category/open-screen-project/" title="Open Screen Project">Open Screen Project</a></p>Introducing the upcoming FDT OpenScreen Template System! FDT Template and his AIR Application allow you to develop quickly and effortlessly OpenScreen applications with FDT compatible with : - Android devices - BlackBerry devices - iOS devices - TV devices (beta) - Desktop - Web Stay tuned! An amazing add-on realized by our fellow Pixlib colleague [...]]]></description>
		<link>http://www.deja-vue.net/blog/2010/11/25/fdt-openscreen-template-system/</link>
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		<title>Fwd: Molehill 3D APIs for Flash Player and AIR !!!</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/3d/" title="3D">3D</a></p>Just Unbelievable, Just Awesome ! Introducing the Molehill 3D APIs 3D APIs for Adobe Flash Player and Adobe AIR Alternativa3D 8 &#8211; engine, supporting new Flash player with hardware 3D]]></description>
		<link>http://www.deja-vue.net/blog/2010/10/27/fwd-molehill-3d-apis-for-flash-player-and-air/</link>
			</item>
	<item>
		<title>Red5 &#8211; Comserver &#8211; Glorified Cue Points framework</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/red5/" title="Red5">Red5</a></p>Are you a flash game programmer ? Do you engineer real-time or collaboration platform ? Do you use Red5 or trying it ? Then you should pay attention to Comserver, the latest multi-user framework in town! A few days ago I followed a very educative discussion on Red5 interest group about Flash MMO games. This [...]]]></description>
		<link>http://www.deja-vue.net/blog/2010/09/24/red5-comserver-glorified-cue-points-framework/</link>
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		<title>Red5 – Past, Present &amp; Future</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/red5/" title="Red5">Red5</a></p>]]></description>
		<link>http://www.deja-vue.net/blog/2010/09/24/red5-%e2%80%93-past-present-future/</link>
			</item>
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		<title>[Job Opportunities] &#8211; Architecte / Développeur Plateforme AS3 communautaire 3.0</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/job-opportunities/" title="Job Opportunities">Job Opportunities</a></p>Je me fais le relais d&#8217;une très belle opportunité professionnelle pour Architecte/ développeur confirmé AS3, un projet ambitieux et une offre de qualité que j’ai eu personnellement l’occasion d’estimer. Cette annonce et son auteur ne sont absolument pas liés à ma position actuelle chez BB&#038;PP. Si vous êtes intéressés votre candidature est à renvoyer à [...]]]></description>
		<link>http://www.deja-vue.net/blog/2010/05/19/job-opportunities-architecte-developpeur-plateforme-as3-communautaire-3-0/</link>
			</item>
	<item>
		<title>toKaos &#8211; the Best ActionScript Code Obfuscator</title>
		<description><![CDATA[<p>Posted in <a href="http://www.deja-vue.net/blog/category/as3/" title="AS3">AS3</a><a href="http://www.deja-vue.net/blog/category/obfuscation/" title="Obfuscation">Obfuscation</a></p>toKaos is simply the best product I have seen among all ActionScript encryption softwares. It&#8217;s extremely easy to use and gives an exceptional fine-grained control over encryption process. With a great support team, toKaos is the partner of choice for developers who are serious about code obfuscation! Michael BARBERO – Flash Applications Engineer Les motivations [...]]]></description>
		<link>http://www.deja-vue.net/blog/2010/05/18/tokaos-the-best-actionscript-code-obfuscator/</link>
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